Sweden-Number/dlls/wined3d
Henri Verbeet 4b850ed121 wined3d: Remove restoring the read buffer from read_from_framebuffer_texture().
The few functions that care about the read buffer should explicitly set it
themselves, instead of assuming any particular state.
2010-07-20 13:13:04 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
ati_fragment_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
basetexture.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
buffer.c wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
clipper.c
context.c wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources(). 2010-07-08 17:33:37 +02:00
directx.c wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
drawprim.c wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
gl_compat.c
glsl_shader.c wined3d: Remove spaces after '\n's. 2010-06-24 10:33:46 +02:00
nvidia_texture_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
palette.c
query.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
resource.c
shader.c wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
stateblock.c wined3d: Sampler states are 1-based. 2010-06-02 11:53:39 +02:00
surface.c wined3d: Remove restoring the read buffer from read_from_framebuffer_texture(). 2010-07-20 13:13:04 +02:00
surface_base.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
surface_gdi.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
swapchain.c wined3d: Get rid of some dead code. 2010-06-01 11:03:56 +02:00
swapchain_base.c wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add GL_NV_point_sprite extension. 2010-07-19 15:10:32 +02:00
wined3d_main.c
wined3d_private.h wined3d: Consolidate surface related prototypes in wined3d_private.h. 2010-07-20 13:13:04 +02:00