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Sweden-Number/dlls/ddraw
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Stefan Dösinger f75d1b0c2f d3d/tests: Geforce8+ GPUs abs() table fog.
2015-02-13 22:37:07 +09:00
..
tests
d3d/tests: Geforce8+ GPUs abs() table fog.
2015-02-13 22:37:07 +09:00
clipper.c
…
ddraw_classes.idl
…
ddraw_private.h
ddraw: Set user memory in ddraw_surface_create() instead of ddraw_surface_init().
2014-09-29 10:37:25 +02:00
ddraw.c
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
ddraw.spec
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device.c
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
2014-08-22 12:53:11 +02:00
executebuffer.c
ddraw: Cleanup d3d_execute_buffer_QueryInterface().
2014-04-29 13:36:09 +02:00
light.c
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main.c
ddraw: Fix inverted logic for enumerating secondary devices.
2014-12-11 16:41:05 +01:00
Makefile.in
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material.c
…
palette.c
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
surface.c
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
utils.c
ddraw: Cleanup DDRAW_dump_pixelformat().
2014-05-02 13:45:21 +02:00
version.rc
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vertexbuffer.c
wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
2014-09-18 13:06:32 +02:00
viewport.c
ddraw: Only output a warning when clearing a viewport without background material.
2014-04-30 09:34:05 +02:00
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