Sweden-Number/dlls/ddraw
Henri Verbeet 6b2a080372 ddraw: Use wined3d_resource_map() in d3d_texture2_Load().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-02 14:39:01 +09:00
..
tests ddraw: DDSCAPS_ALLOCONLOAD requires DDSCAPS_TEXTURE. 2016-01-26 14:54:08 +09:00
Makefile.in
clipper.c
ddraw.c ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer(). 2016-02-01 17:53:36 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer(). 2016-02-01 17:53:36 +09:00
device.c ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad(). 2016-02-01 17:53:38 +09:00
executebuffer.c
light.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
main.c dxgi: Implement dxgi_output_GetDesc(). 2015-11-25 13:21:47 +09:00
material.c
palette.c
surface.c ddraw: Use wined3d_resource_map() in d3d_texture2_Load(). 2016-02-02 14:39:01 +09:00
utils.c
version.rc
vertexbuffer.c
viewport.c