527 lines
18 KiB
C
527 lines
18 KiB
C
/*
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* Copyright 2009, 2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
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{
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ULONG refcount = InterlockedIncrement(&view->refcount);
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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return refcount;
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}
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static void wined3d_rendertarget_view_destroy_object(void *object)
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{
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HeapFree(GetProcessHeap(), 0, object);
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}
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ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
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{
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ULONG refcount = InterlockedDecrement(&view->refcount);
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TRACE("%p decreasing refcount to %u.\n", view, refcount);
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if (!refcount)
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{
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struct wined3d_resource *resource = view->resource;
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struct wined3d_device *device = resource->device;
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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wined3d_cs_emit_destroy_object(device->cs, wined3d_rendertarget_view_destroy_object, view);
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wined3d_resource_decref(resource);
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}
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return refcount;
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}
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void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
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{
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TRACE("view %p.\n", view);
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return view->parent;
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}
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void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
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{
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struct wined3d_texture *texture;
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TRACE("view %p.\n", view);
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if (view->resource->type == WINED3D_RTYPE_BUFFER)
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return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
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texture = texture_from_resource(view->resource);
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return texture->sub_resources[view->sub_resource_idx].parent;
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}
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void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
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{
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TRACE("view %p, parent %p.\n", view, parent);
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view->parent = parent;
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}
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struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
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{
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TRACE("view %p.\n", view);
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return view->resource;
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}
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static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
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const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
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view->refcount = 1;
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view->parent = parent;
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view->parent_ops = parent_ops;
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view->format = wined3d_get_format(gl_info, desc->format_id);
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view->format_flags = view->format->flags[resource->gl_type];
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if (wined3d_format_is_typeless(view->format))
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{
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WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
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return E_INVALIDARG;
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}
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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view->sub_resource_idx = 0;
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view->buffer_offset = desc->u.buffer.start_idx;
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view->width = desc->u.buffer.count;
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view->height = 1;
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view->depth = 1;
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}
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else
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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unsigned int depth_or_layer_count;
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if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
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depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
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else
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depth_or_layer_count = texture->layer_count;
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if (desc->u.texture.level_idx >= texture->level_count
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|| desc->u.texture.layer_idx >= depth_or_layer_count
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|| !desc->u.texture.layer_count
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|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
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return E_INVALIDARG;
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view->sub_resource_idx = desc->u.texture.level_idx;
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if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
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view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
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view->buffer_offset = 0;
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view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
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view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
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view->depth = desc->u.texture.layer_count;
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}
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wined3d_resource_incref(view->resource = resource);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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{
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struct wined3d_rendertarget_view *object;
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HRESULT hr;
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TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
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desc, resource, parent, parent_ops, view);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
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{
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HeapFree(GetProcessHeap(), 0, object);
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WARN("Failed to initialise view, hr %#x.\n", hr);
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return hr;
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}
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TRACE("Created render target view %p.\n", object);
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*view = object;
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return hr;
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}
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HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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{
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struct wined3d_rendertarget_view_desc desc;
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TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
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texture, sub_resource_idx, parent, parent_ops, view);
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desc.format_id = texture->resource.format->id;
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desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
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desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
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desc.u.texture.layer_count = 1;
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return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
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}
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ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
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{
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ULONG refcount = InterlockedIncrement(&view->refcount);
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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return refcount;
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}
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static void wined3d_shader_resource_view_destroy_object(void *object)
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{
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struct wined3d_shader_resource_view *view = object;
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if (view->object)
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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context = context_acquire(view->resource->device, NULL);
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gl_info = context->gl_info;
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gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->object);
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checkGLcall("glDeleteTextures");
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context_release(context);
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}
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HeapFree(GetProcessHeap(), 0, view);
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}
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ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
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{
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ULONG refcount = InterlockedDecrement(&view->refcount);
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TRACE("%p decreasing refcount to %u.\n", view, refcount);
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if (!refcount)
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{
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struct wined3d_resource *resource = view->resource;
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struct wined3d_device *device = resource->device;
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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wined3d_cs_emit_destroy_object(device->cs, wined3d_shader_resource_view_destroy_object, view);
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wined3d_resource_decref(resource);
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}
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return refcount;
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}
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void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
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{
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TRACE("view %p.\n", view);
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return view->parent;
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}
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static void wined3d_shader_resource_view_create_texture_view(struct wined3d_shader_resource_view *view,
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const struct wined3d_shader_resource_view_desc *desc, struct wined3d_texture *texture,
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const struct wined3d_format *view_format)
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{
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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struct gl_texture *gl_texture;
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context = context_acquire(texture->resource.device, NULL);
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gl_info = context->gl_info;
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if (!gl_info->supported[ARB_TEXTURE_VIEW])
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{
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context_release(context);
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FIXME("OpenGL implementation does not support texture views.\n");
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return;
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}
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wined3d_texture_prepare_texture(texture, context, FALSE);
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gl_texture = wined3d_texture_get_gl_texture(texture, FALSE);
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gl_info->gl_ops.gl.p_glGenTextures(1, &view->object);
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GL_EXTCALL(glTextureView(view->object, view->target, gl_texture->name, view_format->glInternal,
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desc->u.texture.level_idx, desc->u.texture.level_count,
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desc->u.texture.layer_idx, desc->u.texture.layer_count));
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checkGLcall("Create texture view");
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context_release(context);
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}
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static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
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const struct wined3d_shader_resource_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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static const struct
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{
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GLenum texture_target;
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unsigned int view_flags;
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GLenum view_target;
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}
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view_types[] =
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{
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{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
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};
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const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
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const struct wined3d_format *view_format;
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view_format = wined3d_get_format(gl_info, desc->format_id);
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if (wined3d_format_is_typeless(view_format))
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{
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WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
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return E_INVALIDARG;
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}
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view->refcount = 1;
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view->parent = parent;
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view->parent_ops = parent_ops;
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view->target = GL_NONE;
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view->object = 0;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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FIXME("Buffer shader resource views not supported.\n");
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}
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else
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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unsigned int i;
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if (!desc->u.texture.level_count
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|| desc->u.texture.level_idx >= texture->level_count
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|| desc->u.texture.level_count > texture->level_count - desc->u.texture.level_idx
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|| !desc->u.texture.layer_count
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|| desc->u.texture.layer_idx >= texture->layer_count
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|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
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return E_INVALIDARG;
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view->target = texture->target;
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for (i = 0; i < ARRAY_SIZE(view_types); ++i)
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{
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if (view_types[i].texture_target == texture->target && view_types[i].view_flags == desc->flags)
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{
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view->target = view_types[i].view_target;
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break;
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}
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}
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if (i == ARRAY_SIZE(view_types))
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FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target);
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if (resource->format->id == view_format->id && texture->target == view->target
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&& !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count
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&& !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture->layer_count)
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{
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TRACE("Creating identity shader resource view.\n");
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}
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else if (texture->swapchain && texture->swapchain->desc.backbuffer_count > 1)
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{
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FIXME("Swapchain shader resource views not supported.\n");
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}
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else if (resource->format->typeless_id == view_format->typeless_id
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&& resource->format->gl_view_class == view_format->gl_view_class)
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{
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wined3d_shader_resource_view_create_texture_view(view, desc, texture, view_format);
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}
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else
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{
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FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
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debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
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}
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}
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wined3d_resource_incref(view->resource = resource);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_shader_resource_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_shader_resource_view **view)
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{
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struct wined3d_shader_resource_view *object;
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HRESULT hr;
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TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
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desc, resource, parent, parent_ops, view);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_shader_resource_view_init(object, desc, resource, parent, parent_ops)))
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{
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HeapFree(GetProcessHeap(), 0, object);
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WARN("Failed to initialise view, hr %#x.\n", hr);
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return hr;
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}
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TRACE("Created shader resource view %p.\n", object);
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*view = object;
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return WINED3D_OK;
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}
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void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view *view,
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struct wined3d_context *context)
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{
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struct wined3d_texture *texture;
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if (view->object)
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{
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context_bind_texture(context, view->target, view->object);
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return;
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}
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if (view->resource->type == WINED3D_RTYPE_BUFFER)
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{
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FIXME("Buffer shader resources not supported.\n");
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return;
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}
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texture = wined3d_texture_from_resource(view->resource);
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wined3d_texture_bind(texture, context, FALSE);
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}
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ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
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{
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ULONG refcount = InterlockedIncrement(&view->refcount);
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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return refcount;
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}
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static void wined3d_unordered_access_view_destroy_object(void *object)
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{
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HeapFree(GetProcessHeap(), 0, object);
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}
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ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
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{
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ULONG refcount = InterlockedDecrement(&view->refcount);
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TRACE("%p decreasing refcount to %u.\n", view, refcount);
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if (!refcount)
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{
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struct wined3d_resource *resource = view->resource;
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struct wined3d_device *device = resource->device;
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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wined3d_cs_emit_destroy_object(device->cs, wined3d_unordered_access_view_destroy_object, view);
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wined3d_resource_decref(resource);
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}
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return refcount;
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}
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void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view)
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{
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TRACE("view %p.\n", view);
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return view->parent;
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}
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static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
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const struct wined3d_unordered_access_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
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view->refcount = 1;
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view->parent = parent;
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view->parent_ops = parent_ops;
|
|
|
|
view->format = wined3d_get_format(gl_info, desc->format_id);
|
|
|
|
if (wined3d_format_is_typeless(view->format))
|
|
{
|
|
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if (resource->type != WINED3D_RTYPE_BUFFER)
|
|
{
|
|
struct wined3d_texture *texture = texture_from_resource(resource);
|
|
unsigned int depth_or_layer_count;
|
|
|
|
if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
|
|
depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
|
|
else
|
|
depth_or_layer_count = texture->layer_count;
|
|
|
|
if (desc->u.texture.level_idx >= texture->level_count
|
|
|| desc->u.texture.layer_idx >= depth_or_layer_count
|
|
|| !desc->u.texture.layer_count
|
|
|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
|
|
return E_INVALIDARG;
|
|
}
|
|
wined3d_resource_incref(view->resource = resource);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_unordered_access_view_desc *desc,
|
|
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
|
|
struct wined3d_unordered_access_view **view)
|
|
{
|
|
struct wined3d_unordered_access_view *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
|
|
desc, resource, parent, parent_ops, view);
|
|
|
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = wined3d_unordered_access_view_init(object, desc, resource, parent, parent_ops)))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
WARN("Failed to initialise view, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created unordered access view %p.\n", object);
|
|
*view = object;
|
|
|
|
return WINED3D_OK;
|
|
}
|