Sweden-Number/dlls/d3d9
Stefan Dösinger 87bf9c99b8 d3d9/tests: Avoid invalid framebuffer configrations in resz_test. 2015-05-19 22:56:05 +09:00
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tests d3d9/tests: Avoid invalid framebuffer configrations in resz_test. 2015-05-19 22:56:05 +09:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset. 2015-04-14 17:26:44 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
shader.c d3d9: Don't assert for shaders with the wrong vtbl. 2014-12-16 11:39:40 +01:00
stateblock.c
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
volume.c