..
Makefile.in
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
arb_program_shader.c
wined3d: Match blitter and fragment processing color keying capabilities.
2015-04-10 21:43:51 +09:00
ati_fragment_shader.c
wined3d: Implement per stage constants in atifs.
2015-03-27 20:40:37 +09:00
buffer.c
wined3d: Check the d3d buffer to find converted attributes.
2015-02-06 22:20:26 +09:00
context.c
wined3d: Add per-context private data for fragment pipelines.
2015-03-24 20:06:15 +09:00
cs.c
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
device.c
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
directx.c
wined3d: Match blitter and fragment processing color keying capabilities.
2015-04-10 21:43:51 +09:00
drawprim.c
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
gl_compat.c
wined3d: Prefer the core glActiveTexture function.
2015-01-09 11:49:33 +01:00
glsl_shader.c
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
nvidia_texture_shader.c
wined3d: Add per-context private data for fragment pipelines.
2015-03-24 20:06:15 +09:00
palette.c
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
query.c
wined3d: Use the core version of the asynchronous queries functions.
2015-02-02 22:39:05 +09:00
resource.c
wined3d: Do not validate format restrictions for buffers.
2015-02-11 23:05:04 +09:00
sampler.c
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
shader.c
wined3d: Fix a typo in vertexshader_init.
2015-04-08 23:14:24 +09:00
shader_sm1.c
wined3d: Record the data type of shader resources.
2014-12-03 11:14:25 +01:00
shader_sm4.c
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
state.c
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
stateblock.c
wined3d: Introduce a get_identity_matrix() function.
2015-03-19 20:56:42 +09:00
surface.c
wined3d: Match blitter and fragment processing color keying capabilities.
2015-04-10 21:43:51 +09:00
swapchain.c
wined3d: Implement color keying in arbfp_blit.
2015-04-10 21:43:12 +09:00
texture.c
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
utils.c
wined3d: Match blitter and fragment processing color keying capabilities.
2015-04-10 21:43:51 +09:00
version.rc
…
vertexdeclaration.c
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
view.c
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
volume.c
wined3d: Set GL_UNPACK_ALIGNMENT to 1.
2015-02-20 22:53:09 +09:00
wined3d.spec
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
wined3d_gl.h
wined3d: Add support for GL_EXT_texture_snorm.
2015-03-10 21:43:32 +09:00
wined3d_main.c
wined3d: Fix trace output of emulated_textureram.
2014-09-02 15:07:09 +02:00
wined3d_private.h
wined3d: Match blitter and fragment processing color keying capabilities.
2015-04-10 21:43:51 +09:00