Sweden-Number/dlls/wined3d
Jörg Höhle 7763da811b wined3d: Check GL_SUPPORT prior to an ARB occlusion call. 2009-08-17 19:36:41 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
basetexture.c
buffer.c
clipper.c
context.c wined3d: Check GL_SUPPORT prior to an ARB occlusion call. 2009-08-17 19:36:41 +02:00
cubetexture.c
device.c wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStateDirty() call. 2009-08-17 13:57:50 +02:00
directx.c wined3d: Add a separate function for guessing the card. 2009-08-14 13:59:08 +02:00
drawprim.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c
view.c
volume.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Make RTL_READTEX the default rendertarget locking method. 2009-08-14 13:59:09 +02:00
wined3d_private.h wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00