Sweden-Number/dlls/wined3d
Henri Verbeet f3765e9f77 wined3d: Merge some common shader initialization code into shader_init(). 2015-03-23 22:59:10 +09:00
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Makefile.in
arb_program_shader.c wined3d: Store shader input signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:08 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Force stream info update on vertex shader change. 2015-03-18 21:02:41 +09:00
cs.c
device.c wined3d: Fix a TRACE in wined3d_device_draw_indexed_primitive_instanced(). 2015-03-20 21:32:50 +09:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Store shader input signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:08 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Merge some common shader initialization code into shader_init(). 2015-03-23 22:59:10 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c ddraw: Handle DDBLT_ROP in ddraw. 2015-03-18 21:03:22 +09:00
swapchain.c
texture.c
utils.c wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store shader input signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:08 +09:00