Sweden-Number/dlls/d3d11
Andrey Gusev b006a4c5ac wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
Used by Dark Souls: Remastered.

Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-17 18:33:57 +01:00
..
tests wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
Makefile.in makefiles: Make -mno-cygwin the default. 2021-09-20 22:45:48 +02:00
async.c d3d11: Don't grab wined3d lock for query issue functions. 2021-10-15 18:32:35 +02:00
buffer.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Implement ID3D11DeviceContext::FinishCommandList(). 2021-05-27 21:25:22 +02:00
device.c d3d11: Handle D3D11_FEATURE_D3D9_OPTIONS in d3d11_device_CheckFeatureSupport(). 2021-12-09 18:43:51 +01:00
inputlayout.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
shader.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
state.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00
texture.c d3d11: Don't grab wined3d lock for resource mapping and unmapping. 2021-10-15 18:32:45 +02:00
utils.c
version.rc
view.c d3d11: Don't grab wined3d lock for reference decrementing functions. 2021-10-15 18:32:26 +02:00