d3d11: Handle D3D11_FEATURE_D3D9_OPTIONS in d3d11_device_CheckFeatureSupport().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Dmitry Timoshkov 2021-12-09 17:45:16 +01:00 committed by Alexandre Julliard
parent 194b47b4fd
commit d8ba473208
1 changed files with 22 additions and 0 deletions

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@ -3941,6 +3941,28 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
return S_OK;
}
case D3D11_FEATURE_D3D9_OPTIONS:
{
D3D11_FEATURE_DATA_D3D9_OPTIONS *options = feature_support_data;
if (feature_support_data_size != sizeof(*options))
{
WARN("Invalid data size.\n");
return E_INVALIDARG;
}
wined3d_mutex_lock();
hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
return hr;
}
options->FullNonPow2TextureSupport = !(wined3d_caps.TextureCaps & WINED3DPTEXTURECAPS_POW2);
return S_OK;
}
case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
{
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;