Sweden-Number/dlls/d3dx9_36
Christian Costa 1dcc3ab292 d3dx9: Ignore vertices reordering for D3DXMESHOPT_ATTRSORT in OptimizeInPlace().
Not reordering vertices shouldn't have effects aside from performance.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48529
Signed-off-by: Gijs Vermeulen <gijsvrm@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 12:02:38 +02:00
..
tests d3dx9: Simplify D3DXSphereBoundProbe() a bit. 2020-07-10 00:04:31 +02:00
Makefile.in makefiles: Remove no longer needed explicit ucrtbase imports. 2020-04-06 21:21:52 +02:00
animation.c
core.c
d3dx9_36.spec
d3dx9_private.h d3dx9: Use BitScanReverse in make_pow2. 2020-06-11 22:19:59 +02:00
effect.c
font.c d3dx9: Handle horizontal alignment in ID3DXFont_DrawText. 2020-04-01 20:58:15 +02:00
line.c
main.c
math.c
mesh.c d3dx9: Ignore vertices reordering for D3DXMESHOPT_ATTRSORT in OptimizeInPlace(). 2020-09-29 12:02:38 +02:00
preshader.c
render.c
shader.c
skin.c d3dx9: Implement ID3DXSkinInfo_Clone(). 2020-06-17 17:44:32 +02:00
sprite.c
surface.c d3dx9: Ignore filter in D3DXLoadSurfaceFromSurface() when rects match. 2020-07-10 00:04:31 +02:00
texture.c
txc_compress_dxtn.c
txc_dxtn.h
txc_fetch_dxtn.c
util.c
version.rc
volume.c
xfile.c