d3dx9: Ignore filter in D3DXLoadSurfaceFromSurface() when rects match.
This allows us to use IDirect3DDevice9_StretchRect and avoid GPU synchronization. It massively improves performance in Dead Space 1 which calls LoadSurfaceFromSurface every frame before presenting. Signed-off-by: Robin Kertels <robin.kertels@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2142,11 +2142,14 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
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const PALETTEENTRY *dst_palette, const RECT *dst_rect, IDirect3DSurface9 *src_surface,
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const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key)
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{
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const struct pixel_format_desc *src_format_desc, *dst_format_desc;
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D3DSURFACE_DESC src_desc, dst_desc;
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struct volume src_size, dst_size;
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IDirect3DSurface9 *temp_surface;
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D3DTEXTUREFILTERTYPE d3d_filter;
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IDirect3DDevice9 *device;
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D3DSURFACE_DESC src_desc;
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D3DLOCKED_RECT lock;
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RECT dst_rect_temp;
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HRESULT hr;
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RECT s;
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@ -2158,28 +2161,92 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
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if (!dst_surface || !src_surface)
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return D3DERR_INVALIDCALL;
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IDirect3DSurface9_GetDesc(src_surface, &src_desc);
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src_format_desc = get_format_info(src_desc.Format);
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if (!src_rect)
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{
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SetRect(&s, 0, 0, src_desc.Width, src_desc.Height);
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src_rect = &s;
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}
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else if (src_rect->left == src_rect->right || src_rect->top == src_rect->bottom)
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{
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WARN("Empty src_rect specified.\n");
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return filter == D3DX_FILTER_NONE ? D3D_OK : E_FAIL;
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}
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else if (src_rect->left > src_rect->right || src_rect->right > src_desc.Width
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|| src_rect->left < 0 || src_rect->left > src_desc.Width
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|| src_rect->top > src_rect->bottom || src_rect->bottom > src_desc.Height
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|| src_rect->top < 0 || src_rect->top > src_desc.Height)
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{
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WARN("Invalid src_rect specified.\n");
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return D3DERR_INVALIDCALL;
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}
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src_size.width = src_rect->right - src_rect->left;
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src_size.height = src_rect->bottom - src_rect->top;
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src_size.depth = 1;
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IDirect3DSurface9_GetDesc(dst_surface, &dst_desc);
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dst_format_desc = get_format_info(dst_desc.Format);
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if (!dst_rect)
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{
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SetRect(&dst_rect_temp, 0, 0, dst_desc.Width, dst_desc.Height);
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dst_rect = &dst_rect_temp;
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}
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else if (dst_rect->left == dst_rect->right || dst_rect->top == dst_rect->bottom)
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{
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WARN("Empty dst_rect specified.\n");
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return filter == D3DX_FILTER_NONE ? D3D_OK : E_FAIL;
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}
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else if (dst_rect->left > dst_rect->right || dst_rect->right > dst_desc.Width
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|| dst_rect->left < 0 || dst_rect->left > dst_desc.Width
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|| dst_rect->top > dst_rect->bottom || dst_rect->bottom > dst_desc.Height
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|| dst_rect->top < 0 || dst_rect->top > dst_desc.Height)
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{
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WARN("Invalid dst_rect specified.\n");
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return D3DERR_INVALIDCALL;
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}
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dst_size.width = dst_rect->right - dst_rect->left;
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dst_size.height = dst_rect->bottom - dst_rect->top;
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dst_size.depth = 1;
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if (!dst_palette && !src_palette && !color_key)
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{
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switch (filter)
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if (src_desc.Format == dst_desc.Format
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&& dst_size.width == src_size.width
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&& dst_size.height == src_size.height
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&& color_key == 0
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&& !(src_rect->left & (src_format_desc->block_width - 1))
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&& !(src_rect->top & (src_format_desc->block_height - 1))
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&& !(dst_rect->left & (dst_format_desc->block_width - 1))
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&& !(dst_rect->top & (dst_format_desc->block_height - 1)))
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{
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case D3DX_FILTER_NONE:
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d3d_filter = D3DTEXF_NONE;
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break;
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d3d_filter = D3DTEXF_NONE;
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}
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else
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{
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switch (filter)
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{
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case D3DX_FILTER_NONE:
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d3d_filter = D3DTEXF_NONE;
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break;
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case D3DX_FILTER_POINT:
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d3d_filter = D3DTEXF_POINT;
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break;
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case D3DX_FILTER_POINT:
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d3d_filter = D3DTEXF_POINT;
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break;
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case D3DX_FILTER_LINEAR:
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d3d_filter = D3DTEXF_LINEAR;
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break;
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case D3DX_FILTER_LINEAR:
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d3d_filter = D3DTEXF_LINEAR;
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break;
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default:
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d3d_filter = ~0u;
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break;
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default:
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d3d_filter = D3DTEXF_FORCE_DWORD;
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break;
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}
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}
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if (d3d_filter != ~0u)
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if (d3d_filter != D3DTEXF_FORCE_DWORD)
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{
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IDirect3DSurface9_GetDevice(src_surface, &device);
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hr = IDirect3DDevice9_StretchRect(device, src_surface, src_rect, dst_surface, dst_rect, d3d_filter);
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@ -2189,14 +2256,6 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
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}
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}
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IDirect3DSurface9_GetDesc(src_surface, &src_desc);
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if (!src_rect)
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{
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SetRect(&s, 0, 0, src_desc.Width, src_desc.Height);
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src_rect = &s;
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}
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if (FAILED(lock_surface(src_surface, NULL, &lock, &temp_surface, FALSE)))
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return D3DXERR_INVALIDDATA;
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