Sweden-Number/dlls/d3d8
Jactry Zeng 1ae07c048a d3d8/tests: Add tests for 32-bit depth format support.
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:36 +02:00
..
tests d3d8/tests: Add tests for 32-bit depth format support. 2019-06-25 08:27:36 +02:00
Makefile.in
buffer.c d3d8: Always allow read and write map access to non-DEFAULT buffers. 2019-05-14 20:13:59 +02:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Improve ValidatePixelShader(). 2019-03-04 19:35:55 +01:00
d3d8_private.h wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
device.c d3d8: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS. 2019-05-21 18:08:36 +02:00
directx.c d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-03-09 02:09:00 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
surface.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c d3d8: Refuse to create D3DUSAGE_WRITEONLY textures. 2019-02-05 19:27:06 +01:00
version.rc
vertexdeclaration.c d3d8: Don't upload unused system memory vertex buffers. 2019-03-06 18:31:00 +01:00
volume.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00