Sweden-Number/dlls/d3dx9_36
Alex Henrie 00a352a376 d3dx9: Correctly round constants in D3DXSHMultiply3 implementation.
The correct constants are given to approximately 64-bit precision in
"Code Generation and Factoring for Fast Evaluation of Low-order
Spherical Harmonic Products and Squares" (2006) by John Snyder.

Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
..
tests d3dx9/tests: Use true spherical light values and relax expectations. 2018-01-03 23:26:36 +01:00
Makefile.in
animation.c d3dx9: Stub D3DXCreateKeyframedAnimationSet(). 2018-01-31 09:58:20 +01:00
core.c
d3dx9_36.spec d3dx9: Stub D3DXCreateKeyframedAnimationSet(). 2018-01-31 09:58:20 +01:00
d3dx9_private.h
effect.c
font.c
line.c
main.c
math.c d3dx9: Correctly round constants in D3DXSHMultiply3 implementation. 2018-02-13 20:23:26 +01:00
mesh.c
preshader.c
render.c
shader.c d3dx9: Implement D3DXGetShader{Input|Output}Semantics(). 2017-12-08 10:16:58 +01:00
skin.c
sprite.c
surface.c
texture.c
util.c
version.rc
volume.c
xfile.c