..
Makefile.in
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
arb_program_shader.c
wined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01 13:00:19 +02:00
baseshader.c
wined3d: Care for the inverted y coords in dsy.
2007-10-22 15:59:04 +02:00
basetexture.c
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
clipper.c
…
context.c
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
cubetexture.c
wined3d: Clean up AddDirtyRect.
2007-09-18 09:34:08 +02:00
device.c
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
directx.c
wined3d: Detect vertex shader 2.0 support using a pixel shader 2.0 limit.
2007-10-29 13:04:49 +01:00
drawprim.c
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
glsl_shader.c
wined3d: Care for the inverted y coords in dsy.
2007-10-22 15:59:04 +02:00
indexbuffer.c
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
palette.c
…
pixelshader.c
wined3d: Care for the inverted y coords in dsy.
2007-10-22 15:59:04 +02:00
query.c
wined3d: Fake occlusion queries if the wrong context is active.
2007-08-23 13:34:52 +02:00
resource.c
wined3d: Fix a memory leak.
2007-10-10 11:57:01 +02:00
state.c
wined3d: A point size fix.
2007-10-26 15:17:01 +02:00
stateblock.c
wined3d: Hold an internal reference on pixel and vertex shaders.
2007-08-28 11:55:53 +02:00
surface.c
wined3d: Honor pbos when downloading a compressed texture.
2007-10-29 12:04:18 +01:00
surface_base.c
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
surface_gdi.c
wined3d: Add a method for surface location updates.
2007-10-26 15:17:30 +02:00
swapchain.c
wined3d: Begin centralizing surface location management.
2007-10-26 15:17:19 +02:00
texture.c
wined3d: Clean up AddDirtyRect.
2007-09-18 09:34:08 +02:00
utils.c
wined3d: Put V8U8 back into the UNKNOWN format group.
2007-09-25 11:20:33 +02:00
vertexbuffer.c
wined3d: Catch transformed position data that appears at offset 0.
2007-08-17 12:01:38 +02:00
vertexdeclaration.c
wined3d/vertexdeclaration: Return when out of memory (Coverity).
2007-08-21 21:38:52 +02:00
vertexshader.c
wined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01 13:00:19 +02:00
volume.c
…
volumetexture.c
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
2007-08-07 12:36:32 +02:00
wined3d.spec
…
wined3d_main.c
wined3d: Move video memory tracking to the adapter.
2007-09-24 13:50:43 +02:00
wined3d_private.h
wined3d: Move texture loading to LoadLocation.
2007-10-29 12:04:11 +01:00
wined3d_private_types.h
wined3d: Implement texldb.
2007-09-11 13:47:58 +02:00