Sweden-Number/dlls/wined3d
Józef Kucia 68e92f31c5 wined3d: Remove redundant size checks before memcpy().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-25 15:49:19 +02:00
..
Makefile.in wined3d: Merge drawprim.c into context.c. 2018-02-26 16:40:22 +01:00
arb_program_shader.c wined3d: Use staging resources to blit from CPU resources in the ARBfp blitter. 2018-04-16 21:38:15 +02:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
context.c wined3d: Add support for stream output with vertex shaders. 2018-04-24 00:25:15 +02:00
cs.c wined3d: Remove redundant size checks before memcpy(). 2018-04-25 15:49:19 +02:00
device.c wined3d: Add support for stream output with vertex shaders. 2018-04-24 00:25:15 +02:00
directx.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
gl_compat.c
glsl_shader.c wined3d: Avoid using gl_ViewportIndex unnecessarily. 2018-04-24 00:25:15 +02:00
nvidia_texture_shader.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
palette.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
query.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
resource.c wined3d: Do not allocate system memory for resources by default. 2018-04-10 18:10:49 +02:00
sampler.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader.c wined3d: Reduce number of parameters passed to shader_get_registers_used(). 2018-04-25 15:49:15 +02:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Introduce helper function to get shader type from byte code. 2018-04-24 00:25:15 +02:00
state.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
stateblock.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
surface.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
swapchain.c wined3d: Avoid superfluous wglSwapIntervalEXT() calls. 2018-03-23 16:23:21 +01:00
texture.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
utils.c wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
version.rc
vertexdeclaration.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
view.c wined3d: Implement support for 1D textures. 2018-04-03 09:38:45 +02:00
wined3d.spec wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
wined3d_gl.h wined3d: Get rid of ARB_vertex_blend support. 2018-03-23 14:02:57 +01:00
wined3d_main.c wined3d: Get rid of the "StrictDrawOrdering" setting. 2018-03-22 11:41:50 +01:00
wined3d_private.h wined3d: Avoid using gl_ViewportIndex unnecessarily. 2018-04-24 00:25:15 +02:00