Sweden-Number/dlls/wined3d
Henri Verbeet a220669f33 wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
To indicate a format can be used for vertex attributes.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-14 12:48:31 +02:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Get rid of the "attribute_size" field in struct wined3d_format. 2018-09-10 12:31:38 +02:00
context.c wined3d: Introduce WINED3DFMT_FLAG_NORMALISED. 2018-09-10 12:31:42 +02:00
cs.c
device.c wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources. 2018-09-07 18:18:48 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Add support for 1D UAVs in shaders. 2018-09-11 16:15:10 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use raw blit for supported depth-stencil blits. 2018-09-03 19:43:48 +02:00
swapchain.c
texture.c
utils.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00