..
Makefile.in
…
arb_program_shader.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
ati_fragment_shader.c
wined3d: Only install emulation wrappers when required.
2015-07-28 13:41:48 +02:00
buffer.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
context.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
cs.c
ddraw: Return the right error if range color keys are used.
2015-08-24 20:42:40 +09:00
device.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
directx.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
drawprim.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Initialize unwritten texcoord varyings in the VS.
2015-10-06 19:23:16 +09:00
nvidia_texture_shader.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
palette.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
query.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
resource.c
wined3d: Require FBO attachability for render targets and depth stencils.
2015-06-09 22:09:57 +09:00
sampler.c
…
shader.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
shader_sm1.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
shader_sm4.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
state.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
stateblock.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
surface.c
wined3d: Pass a wined3d_box to wined3d_surface_map..
2015-10-07 21:28:51 +09:00
swapchain.c
wined3d: Remove old surface flipping hacks.
2015-09-08 21:59:16 +09:00
texture.c
wined3d: Introduce new wined3d_texture_(un)map functions.
2015-10-07 21:28:52 +09:00
utils.c
wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader.
2015-10-06 19:23:07 +09:00
version.rc
…
vertexdeclaration.c
…
view.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
volume.c
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
2015-10-07 21:28:52 +09:00
wined3d.spec
wined3d: Introduce new wined3d_texture_(un)map functions.
2015-10-07 21:28:52 +09:00
wined3d_gl.h
wined3d: Use GL_RGB565 if available.
2015-08-20 20:16:15 +09:00
wined3d_main.c
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d_private.h
wined3d: Introduce new wined3d_texture_(un)map functions.
2015-10-07 21:28:52 +09:00