..
Makefile.in
makefiles: Regenerate the source lists using make_makefiles.
2009-07-03 13:26:38 +02:00
arb_program_shader.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
ati_fragment_shader.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
baseshader.c
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-17 11:22:07 +02:00
basetexture.c
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
2009-07-21 14:22:44 +02:00
buffer.c
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
2009-07-21 14:22:44 +02:00
clipper.c
…
context.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
cubetexture.c
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
2009-07-21 14:22:44 +02:00
device.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
directx.c
wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability().
2009-08-03 15:01:34 +02:00
drawprim.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
gl_compat.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
glsl_shader.c
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
2009-07-21 14:22:44 +02:00
nvidia_texture_shader.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
palette.c
wined3d: Get rid of some asserts.
2009-06-22 12:59:16 +02:00
pixelshader.c
…
query.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
resource.c
…
shader_sm1.c
wined3d: Recognize SM4 arrays.
2009-07-16 16:03:23 +02:00
shader_sm4.c
wined3d: Recognize the SM4 log opcode.
2009-07-20 13:35:07 +02:00
state.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
stateblock.c
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
surface.c
wined3d: Don't respecify compressed textures in surface_upload_data().
2009-08-03 15:01:55 +02:00
surface_base.c
wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter.
2009-07-08 20:14:21 +02:00
surface_gdi.c
wined3d: Get rid of struct glDescriptor.
2009-07-10 12:13:24 +02:00
swapchain.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
swapchain_base.c
…
swapchain_gdi.c
…
texture.c
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
2009-07-21 14:22:44 +02:00
utils.c
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
vertexdeclaration.c
…
vertexshader.c
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00
view.c
…
volume.c
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
volumetexture.c
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
2009-07-21 14:22:44 +02:00
wined3d.spec
…
wined3d_gl.h
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-17 11:22:07 +02:00
wined3d_main.c
wined3d: Keep track of a thread's wined3d context.
2009-07-22 14:42:50 +02:00
wined3d_private.h
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00