Sweden-Number/dlls/wined3d
Stefan Dösinger 76195d9a49 wined3d: Reorganize stateblock::capture a bit. 2007-08-15 09:41:49 +02:00
..
Makefile.in wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
arb_program_shader.c wined3d: '0x' is redundant with the '#' format modifier. 2007-08-10 11:56:20 +02:00
baseshader.c
basetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
clipper.c
context.c wined3d: Check the results of SetPixelFormat. 2007-08-13 12:37:34 +02:00
cubetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
device.c wined3d: Restructure Stateblock::apply a bit. 2007-08-15 09:41:43 +02:00
directx.c wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined. 2007-08-14 20:29:21 +02:00
drawprim.c wined3d: Fixed error message when glDrawElement fails. 2007-08-13 11:32:07 +02:00
glsl_shader.c wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c
pixelshader.c wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
query.c
resource.c
state.c wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
stateblock.c wined3d: Reorganize stateblock::capture a bit. 2007-08-15 09:41:49 +02:00
surface.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
texture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
utils.c wined3d: Add more pixelformats to getColorBits. 2007-08-13 12:37:23 +02:00
vertexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
vertexdeclaration.c wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
vertexshader.c wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec
wined3d_main.c wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
wined3d_private.h wined3d: Optimize float constants in stateblocks. 2007-08-15 09:36:07 +02:00
wined3d_private_types.h