Sweden-Number/dlls/wined3d
Ken Thomases 59226e36b7 wined3d: Don't clear the GL context if it's not the one being destroyed by context_destroy_gl_resources().
The previous code clears the GL context if the context being destroyed is
not valid, even though the current one is some arbitrary, unrelated context.
2014-02-06 17:08:09 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Don't clear the GL context if it's not the one being destroyed by context_destroy_gl_resources(). 2014-02-06 17:08:09 +01:00
cs.c
device.c wined3d: Don't clear the GL context such that it can't be restored. 2014-02-06 17:08:08 +01:00
directx.c wined3d: Don't allow format conversion on Present() for d3d8. 2014-01-29 20:25:52 +01:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h