Sweden-Number/dlls/wined3d
Paul Gofman 2ce72c6872 wined3d: Add full dirty region at texture creation.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-25 17:52:36 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Try to load winevulkan.dll instead of vulkan-1.dll. 2022-03-14 12:47:40 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Prevent buildup of retired OpenGL buffer objects' memory. 2022-03-11 19:23:28 +01:00
context_vk.c
cs.c wined3d: Reuse deferred uploads heaps. 2022-03-25 17:52:26 +01:00
device.c wined3d: Trace GL buffer object creation more accurately. 2022-03-11 19:23:28 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use list_empty() in shader_glsl_destroy(). 2022-03-11 19:23:28 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Rename resource_acquire to resource_reference. 2022-03-11 19:23:28 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Add full dirty region at texture creation. 2022-03-25 17:52:36 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Allow changing settings using a new WINE_D3D_CONFIG environment variable. 2022-03-09 20:54:17 +01:00
wined3d_private.h wined3d: Pass mask to wined3d_next_cs_packet(). 2022-03-15 23:54:33 +01:00
wined3d_shaders.h
wined3d_vk.h