Sweden-Number/dlls/wined3d
Ivan Gyurdiev ecba4d5cbd wined3d: Texture format corrections.
- add missing GL type and make GL cfg entries for A16B16G16R16
- correct L16 type to UNSIGNED_SHORT (..16 = short, not byte)
- change internal format for X8R8G8B8 from GL_RGB to GL_RGB8 which
  seems more correct
2006-04-21 11:35:06 +02:00
..
.gitignore
Makefile.in
basetexture.c
cubetexture.c
device.c wined3d: Correct vtrace usage. 2006-04-21 11:34:31 +02:00
directx.c
drawprim.c wined3d: Correct vtrace usage. 2006-04-21 11:34:31 +02:00
indexbuffer.c
palette.c wined3d: Implement IWineD3DPalette. 2006-04-21 11:28:11 +02:00
pixelshader.c wined3d: Trace corrections/improvements. 2006-04-20 15:38:00 +02:00
query.c
resource.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Texture format corrections. 2006-04-21 11:35:06 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: Trace corrections/improvements. 2006-04-20 15:38:00 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Implement IWineD3DPalette. 2006-04-21 11:28:11 +02:00