Sweden-Number/dlls/d3d9
Matteo Bruni 2b02c2be5c d3d9/tests: Fix test_wndproc() D3D9Ex test on Windows 10.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-09 02:09:17 +01:00
..
tests d3d9/tests: Fix test_wndproc() D3D9Ex test on Windows 10. 2019-03-09 02:09:17 +01:00
Makefile.in
buffer.c d3d9: Release system memory wined3d buffer only after the draw buffer is destroyed. 2019-02-28 21:37:30 +01:00
d3d9.spec
d3d9_main.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
d3d9_private.h d3d9: Don't upload unused system memory vertex buffers. 2019-03-06 18:30:57 +01:00
device.c d3d9: Don't upload unused system memory vertex buffers. 2019-03-06 18:30:57 +01:00
directx.c d3d9: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-03-06 18:31:03 +01:00
query.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
stateblock.c d3d9: Keep track of D3DUSAGE_AUTOGENMIPMAP textures in the d3d9 device. 2019-02-12 23:02:28 +01:00
surface.c d3d9: Take usage flags into account when assigning map flags. 2019-01-31 00:12:57 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c d3d9: Refuse to create D3DUSAGE_WRITEONLY textures. 2019-02-05 19:27:03 +01:00
version.rc
vertexdeclaration.c d3d9: Don't upload unused system memory vertex buffers. 2019-03-06 18:30:57 +01:00
volume.c d3d9: Take usage flags into account when assigning map flags. 2019-01-31 00:12:57 +01:00