Sweden-Number/dlls/d3d9
Matteo Bruni ec74a30a18 d3d9: Create single-level textures if the format doesn't support AUTOGENMIPMAP.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:57:35 +01:00
..
tests d3d9/tests: Add test for readback from multisample front buffer. 2018-03-08 09:24:07 -06:00
Makefile.in
buffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
d3d9.spec
d3d9_main.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
d3d9_private.h d3d9: Get rid of D3D9_MAX_SIMULTANEOUS_RENDERTARGETS. 2018-02-26 16:40:23 +01:00
device.c d3d9: Make warning message in d3d9_device_StretchRect() more accurate. 2018-02-27 18:21:01 +01:00
directx.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
query.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
shader.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
stateblock.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
surface.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00
swapchain.c d3d9: Use the global memory allocation helpers. 2018-02-07 10:05:51 +01:00
texture.c d3d9: Create single-level textures if the format doesn't support AUTOGENMIPMAP. 2018-03-12 17:57:35 +01:00
version.rc
vertexdeclaration.c d3d9: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:45 +01:00
volume.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00