.. |
tests
|
d3d9/tests: Add test for readback from multisample front buffer.
|
2018-03-08 09:24:07 -06:00 |
Makefile.in
|
…
|
|
buffer.c
|
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
|
2018-02-19 13:43:52 +01:00 |
d3d9.spec
|
…
|
|
d3d9_main.c
|
d3d9: Use the global memory allocation helpers.
|
2018-02-07 10:05:51 +01:00 |
d3d9_private.h
|
d3d9: Get rid of D3D9_MAX_SIMULTANEOUS_RENDERTARGETS.
|
2018-02-26 16:40:23 +01:00 |
device.c
|
d3d9: Make warning message in d3d9_device_StretchRect() more accurate.
|
2018-02-27 18:21:01 +01:00 |
directx.c
|
d3d9: Use the global memory allocation helpers.
|
2018-02-07 10:05:51 +01:00 |
query.c
|
d3d9: Use the global memory allocation helpers.
|
2018-02-07 10:05:51 +01:00 |
shader.c
|
d3d9: Use the global memory allocation helpers.
|
2018-02-07 10:05:51 +01:00 |
stateblock.c
|
d3d9: Use the global memory allocation helpers.
|
2018-02-07 10:05:51 +01:00 |
surface.c
|
d3d9: Explicitly translate resource map flags.
|
2018-02-16 14:25:03 +01:00 |
swapchain.c
|
d3d9: Use the global memory allocation helpers.
|
2018-02-07 10:05:51 +01:00 |
texture.c
|
d3d9: Create single-level textures if the format doesn't support AUTOGENMIPMAP.
|
2018-03-12 17:57:35 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
d3d9: Use the available ARRAY_SIZE() macro.
|
2018-02-21 12:40:45 +01:00 |
volume.c
|
d3d9: Explicitly translate resource map flags.
|
2018-02-16 14:25:03 +01:00 |