Sweden-Number/dlls/d3d8
Alexandre Julliard a43cb2807a d3d8: Avoid a size_t printf format warning. 2007-02-14 14:43:14 +01:00
..
tests d3d8: Deleting bound shaders unbinds them. 2007-02-13 12:07:46 +01:00
Makefile.in d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
device.c d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
directx.c d3d8: Don't report Shader Model 2.0 or higher. 2006-12-29 12:49:41 +01:00
indexbuffer.c
pixelshader.c
resource.c
stateblock.c
surface.c d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
swapchain.c d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
texture.c
version.rc
vertexbuffer.c
vertexdeclaration.c d3d8: Avoid a size_t printf format warning. 2007-02-14 14:43:14 +01:00
vertexshader.c d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
volume.c d3d8: Handle volume container in d3d8. 2006-12-18 12:07:54 +01:00
volumetexture.c