Sweden-Number/dlls/wined3d
Joachim Priesner 8fff427bc0 wined3d: Load ModelView matrix for glLightfv calls.
Analogous to the light() function in state.c, the correct ModelView
matrix has to be loaded when glLightfv is called.
2015-04-13 16:41:48 +09:00
..
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Move alpha test states to the fragment pipeline. 2015-04-10 21:44:01 +09:00
ati_fragment_shader.c wined3d: Move alpha test states to the fragment pipeline. 2015-04-10 21:44:01 +09:00
buffer.c wined3d: Check the d3d buffer to find converted attributes. 2015-02-06 22:20:26 +09:00
context.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
cs.c wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
device.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
directx.c wined3d: Match blitter and fragment processing color keying capabilities. 2015-04-10 21:43:51 +09:00
drawprim.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Load ModelView matrix for glLightfv calls. 2015-04-13 16:41:48 +09:00
nvidia_texture_shader.c wined3d: Move alpha test states to the fragment pipeline. 2015-04-10 21:44:01 +09:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Use the core version of the asynchronous queries functions. 2015-02-02 22:39:05 +09:00
resource.c wined3d: Do not validate format restrictions for buffers. 2015-02-11 23:05:04 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Fix a typo in vertexshader_init. 2015-04-08 23:14:24 +09:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
state.c wined3d: Simplify alpha test and color keying in GLSL. 2015-04-10 21:44:13 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c wined3d: Match blitter and fragment processing color keying capabilities. 2015-04-10 21:43:51 +09:00
swapchain.c wined3d: Implement color keying in arbfp_blit. 2015-04-10 21:43:12 +09:00
texture.c wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
utils.c wined3d: Match blitter and fragment processing color keying capabilities. 2015-04-10 21:43:51 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
wined3d.spec d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
wined3d_gl.h wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
wined3d_main.c wined3d: Fix trace output of emulated_textureram. 2014-09-02 15:07:09 +02:00
wined3d_private.h wined3d: Move alpha test states to the fragment pipeline. 2015-04-10 21:44:01 +09:00