Sweden-Number/dlls/wined3d
Stefan Dösinger e7066a90e1 wined3d: Don't grab the implicit depth stencil format in the wrong place.
This format is now explicitly passed to create_context.
2010-05-04 13:15:00 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
ati_fragment_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
basetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
buffer.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
clipper.c
context.c wined3d: Don't grab the implicit depth stencil format in the wrong place. 2010-05-04 13:15:00 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Remove a redundant check from prepare_ds_clear(). 2010-05-04 13:14:59 +02:00
directx.c wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
drawprim.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
gl_compat.c
glsl_shader.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
nvidia_texture_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
stateblock.c wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
surface.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
surface_base.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
surface_gdi.c wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain. 2010-04-27 12:01:59 -05:00
swapchain.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
version.rc
vertexdeclaration.c
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c wined3d: Rename GlPixelFormatDesc to wined3d_format_desc. 2010-03-19 14:31:47 +01:00
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00