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Makefile.in
wined3d: Use a swapchain for GDI surfaces.
2008-08-19 12:21:32 +02:00
arb_program_shader.c
wined3d: Move the pshader fog update to the vertex pipeline.
2008-08-05 14:09:36 +02:00
ati_fragment_shader.c
wined3d: Use a hashmap to store the ffp shaders.
2008-07-31 13:01:50 +02:00
baseshader.c
wined3d: Improve some shader traces.
2008-07-16 17:54:23 +02:00
basetexture.c
wined3d: Use the nofilter mipmap lookup for np2 textures.
2008-07-18 11:41:21 +02:00
clipper.c
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context.c
wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM.
2008-08-05 14:09:34 +02:00
cubetexture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
device.c
wined3d: Remove the ddraw_window device member.
2008-08-19 12:25:05 +02:00
directx.c
wined3d: Remove arb_tex_npot for NV FX series in fixup_extensions.
2008-08-04 14:05:01 +02:00
drawprim.c
wined3d: Apply FBO state in ActivateContext().
2008-08-05 14:09:34 +02:00
glsl_shader.c
Assorted spelling fixes.
2008-08-04 13:04:48 +02:00
indexbuffer.c
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nvidia_texture_shader.c
wined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-22 13:01:45 +02:00
palette.c
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pixelshader.c
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query.c
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resource.c
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state.c
wined3d: Move the pshader fog update to the vertex pipeline.
2008-08-05 14:09:36 +02:00
stateblock.c
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
surface.c
wined3d: Remove the ddraw_window device member.
2008-08-19 12:25:05 +02:00
surface_base.c
wined3d: Track overlay surfaces in the overlayed surface.
2008-08-05 14:09:37 +02:00
surface_gdi.c
wined3d: Use a swapchain for GDI surfaces.
2008-08-19 12:21:32 +02:00
swapchain.c
wined3d: Add a swapchain method to set the dest override.
2008-08-19 12:25:20 +02:00
swapchain_base.c
wined3d: Move some swapchain code into a base class.
2008-08-19 12:20:47 +02:00
swapchain_gdi.c
wined3d: Add a swapchain method to set the dest override.
2008-08-19 12:25:20 +02:00
texture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
utils.c
wined3d: Initialize the texture op function properly.
2008-08-04 13:07:26 +02:00
vertexbuffer.c
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vertexdeclaration.c
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
2008-07-24 11:55:42 +02:00
vertexshader.c
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volume.c
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volumetexture.c
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-18 11:41:09 +02:00
wined3d.spec
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wined3d_main.c
wined3d: Remove the DLL load init function.
2008-07-08 21:08:54 +02:00
wined3d_private.h
wined3d: Remove the ddraw_window device member.
2008-08-19 12:25:05 +02:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00