Sweden-Number/dlls/wined3d
Chip Davis 2d86752198 wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
Theoretically, we could use it to support UYVY and YUY2 *textures* as
well, but it would still require converting from YUV to RGB after
sampling.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:58:11 +02:00
..
Makefile.in wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
adapter_gl.c wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
adapter_vk.c wined3d: Implement WINED3D_MAP_NOOVERWRITE support in adapter_vk_map_bo_address(). 2020-04-17 19:58:11 +02:00
arb_program_shader.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
buffer.c wined3d: Implement Vulkan buffer uploads. 2020-04-17 19:58:11 +02:00
context.c wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
context_gl.c wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
context_vk.c wined3d: Implement a Vulkan device memory allocator. 2020-04-17 19:58:11 +02:00
cs.c
device.c
directx.c wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
gl_compat.c
glsl_shader.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
stateblock.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
surface.c
swapchain.c wined3d: Do not clip the cursor after changing display modes. 2020-04-09 21:04:04 +02:00
texture.c
utils.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d_private.h wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
wined3d_vk.h