Sweden-Number/dlls/ddraw
Chip Davis 42e932e63f wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.

As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.

Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-17 19:40:26 +02:00
..
tests ddraw/tests: Test system memory surface with lost device for ddraw1. 2020-04-17 19:40:21 +02:00
Makefile.in
clipper.c
ddraw.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Check surface flags when marking surface as lost. 2020-04-17 19:40:04 +02:00
device.c wined3d: Remove WINED3D_RS_EDGEANTIALIAS. 2020-04-17 19:40:26 +02:00
executebuffer.c ddraw: Retrieve transform state from the primary stateblock. 2020-02-28 16:39:01 +01:00
light.c
main.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
material.c
palette.c
surface.c ddraw: Check surface flags when marking surface as lost. 2020-04-17 19:40:04 +02:00
utils.c ddraw: Retrieve transform state from the primary stateblock. 2020-02-28 16:39:01 +01:00
version.rc
vertexbuffer.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00
viewport.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00