Sweden-Number/dlls/wined3d
Henri Verbeet c4ba02aac4 wined3d: Use texture2d_load_texture() in texture1d_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-19 10:26:16 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Pass a wined3d_context_gl structure to context_unload_numbered_array(). 2019-06-19 10:26:14 +02:00
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c wined3d: Do not zero 'w' with zero norm for 'nrm' opcode in GLSL backend. 2019-06-13 20:56:20 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
stateblock.c
surface.c wined3d: Use texture2d_load_texture() in texture1d_load_location(). 2019-06-19 10:26:16 +02:00
swapchain.c
texture.c wined3d: Use texture2d_load_texture() in texture1d_load_location(). 2019-06-19 10:26:16 +02:00
utils.c wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix(). 2019-06-13 20:55:35 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use texture2d_load_texture() in texture1d_load_location(). 2019-06-19 10:26:16 +02:00
wined3d_vk.h