Sweden-Number/dlls/wined3d
Stefan Dösinger e3bd5b6dcd wined3d: Use the shader backend to enable / disable atifs and nvts.
The previous logic assumed that if NVTS or ATIFS are available they
will be used. This happens to be true for NVTS, but ATIFS is only used
if neither ARBFP nor GLSL are supported. This breaks fixed function
fragment processing on ATI r300 and newer cards
2008-04-24 11:37:17 +02:00
..
Makefile.in wined3d: Fragment processing using GL_ATI_fragment_shader. 2008-03-25 19:50:32 +01:00
arb_program_shader.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
ati_fragment_shader.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
baseshader.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
basetexture.c wined3d: Handle out of array bounds state. 2008-04-17 11:40:39 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
cubetexture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
device.c Spelling fixes. 2008-04-22 12:20:12 +02:00
directx.c Spelling fixes. 2008-04-23 12:31:07 +02:00
drawprim.c Spelling fixes. 2008-04-22 12:20:12 +02:00
glsl_shader.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c Spelling fixes. 2008-04-22 12:20:12 +02:00
stateblock.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface_base.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface_gdi.c Spelling fixes. 2008-04-22 12:20:12 +02:00
swapchain.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
texture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
utils.c Spelling fixes. 2008-04-23 12:31:07 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
wined3d_private.h wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
wined3d_private_types.h wined3d: Also move the rendertarget capability to the formats table. 2008-03-29 10:31:50 +01:00