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Makefile.in
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
arb_program_shader.c
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wined3d: Properly update last_was_pshader.
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2009-02-24 16:57:30 +01:00 |
ati_fragment_shader.c
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wined3d: Properly update last_was_pshader.
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2009-02-24 16:57:30 +01:00 |
baseshader.c
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WineD3D: Put vertex shader duplication infrastructure in place.
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2009-02-11 12:21:25 +01:00 |
basetexture.c
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wined3d: Duplicate GL textures for srgb switching.
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2009-02-17 12:48:05 +01:00 |
buffer.c
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wined3d: Merge indexbuffer.c with buffer.c.
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2009-02-23 12:21:10 +01:00 |
clipper.c
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context.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
cubetexture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
device.c
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wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView().
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2009-02-25 12:37:06 +01:00 |
directx.c
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d3d10core: Keep a reference to the wined3d device in the d3d10 device.
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2009-02-23 12:20:29 +01:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Add a trailing '\n' to shader_addline() calls.
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2009-02-12 17:53:35 +01:00 |
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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query.c
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resource.c
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state.c
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wined3d: Properly update last_was_pshader.
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2009-02-24 16:57:30 +01:00 |
stateblock.c
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surface.c
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wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20 11:10:37 +01:00 |
surface_base.c
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wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-20 11:10:37 +01:00 |
surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
utils.c
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wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBits().
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2009-02-25 12:37:06 +01:00 |
vertexdeclaration.c
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wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
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2009-02-19 12:53:38 +01:00 |
vertexshader.c
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WineD3D: Put vertex shader duplication infrastructure in place.
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2009-02-11 12:21:25 +01:00 |
view.c
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
volume.c
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wined3d: Duplicate GL textures for srgb switching.
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2009-02-17 12:48:05 +01:00 |
volumetexture.c
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wined3d: Pass the requested srgb flag to PreLoad.
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2009-02-17 12:51:36 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Add IWineD3DRendertargetView.
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2009-02-24 16:57:29 +01:00 |
wined3d_private_types.h
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