Sweden-Number/dlls/d3d8
Jason Edmeades 13ee7cd154 Query opengl to ensure it supports multitexture, and honour the number
of supported texture units. Especially important for NVidia drivers
which only support 2 texture units.
2002-12-23 01:34:59 +00:00
..
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in - some D3D8 fixes 2002-12-17 01:15:15 +00:00
basetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
cubetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
d3d8_main.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8_private.h Query opengl to ensure it supports multitexture, and honour the number 2002-12-23 01:34:59 +00:00
device.c Query opengl to ensure it supports multitexture, and honour the number 2002-12-23 01:34:59 +00:00
directx.c Query opengl to ensure it supports multitexture, and honour the number 2002-12-23 01:34:59 +00:00
indexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
shader.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00
surface.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
swapchain.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
texture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00
vertexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volume.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volumetexture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00