Sweden-Number/dlls/d3d11
Zebediah Figura 94eb8d3646 d3d11/tests: Add some tests for UpdateSubresource() on a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-24 22:38:51 +02:00
..
tests d3d11/tests: Add some tests for UpdateSubresource() on a deferred context. 2021-05-24 22:38:51 +02:00
Makefile.in d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00
async.c d3d11: Build with msvcrt. 2019-07-02 10:00:29 +02:00
buffer.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
d3d11.spec gdi32: Add D3DKMTSetVidPnSourceOwner and D3DKMTCheckVidPnExclusiveOwnership stubs. 2019-10-22 23:04:27 +02:00
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Store a d3d_device pointer in struct d3d11_device_context. 2021-05-11 18:30:50 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_set_state(). 2021-05-17 18:49:10 +02:00
inputlayout.c d3d11: Introduce a function to convert a D3D11 input class to wined3d. 2020-04-06 21:21:42 +02:00
shader.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
state.c d3d11: Turn MultisampleEnable into a stub. 2021-05-05 21:52:22 +02:00
texture.c d3d11: Store the feature level in the d3d_device_context_state structure. 2021-03-16 20:36:43 +01:00
utils.c d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2. 2020-09-03 18:19:24 +02:00
version.rc
view.c d3d11: Use nameless unions. 2021-03-31 19:26:09 +02:00