Sweden-Number/dlls/d3drm
Frédéric Delanoy 1ae9acb0df d3drm: Fix a leak (coverity). 2012-11-08 15:37:53 +01:00
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tests d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data. 2012-10-25 16:51:59 +02:00
Makefile.in
d3drm.c d3drm: Implement IDirect3DRMX_CreateTexture. 2012-06-18 11:59:40 +02:00
d3drm.spec
d3drm_main.c
d3drm_private.h d3drm: Implement IDirect3DRMX_CreateMesh. 2012-06-18 11:59:40 +02:00
device.c d3drm: Implement IDirect3DRMWinDevice_GetClassName. 2012-06-18 11:59:40 +02:00
frame.c d3drm: Fix a leak (coverity). 2012-11-08 15:37:53 +01:00
light.c
material.c d3drm: Fix initial specular value of the Material2 interface. 2012-06-18 11:59:40 +02:00
math.c
meshbuilder.c d3drm: Move mesh builder data cleaning code into a separate function. 2012-10-31 18:13:05 +01:00
texture.c d3drm: Implement IDirect3DRMTextureX_GetClassName. 2012-06-18 11:59:40 +02:00
version.rc
viewport.c d3drm: Implement IDirect3DRMViewportX_GetClassName. 2012-06-18 11:59:40 +02:00