Sweden-Number/dlls/wined3d
Jan Sikorski 0056ebf91e wined3d: Acquire references to samplers in deferred contexts.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:54:17 +01:00
..
Makefile.in
adapter_gl.c wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps. 2021-11-10 18:56:24 +01:00
adapter_vk.c wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps. 2021-11-10 18:56:24 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps. 2021-11-10 18:56:24 +01:00
context.c
context_gl.c wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl. 2021-11-10 18:56:00 +01:00
context_vk.c wined3d: Make the "buffer_object" field of struct wined3d_buffer a wined3d_bo pointer. 2021-11-09 22:02:54 +01:00
cs.c wined3d: Acquire references to samplers in deferred contexts. 2021-11-15 19:54:17 +01:00
device.c wined3d: Reduce locking of device context operations. 2021-11-01 20:46:21 +01:00
directx.c wined3d: Try to allocate new Vulkan BOs from the client thread for DISCARD maps. 2021-11-10 18:56:24 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Parse ISG1, PSG1 and OSG1 signatures. 2021-11-09 22:02:54 +01:00
shader_spirv.c
state.c wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl. 2021-11-10 18:56:00 +01:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Validate pitch against the new format in wined3d_texture_update_desc(). 2021-11-01 20:52:19 +01:00
utils.c wined3d: Test if an offset is needed to get the correct filling convention. 2021-11-04 22:36:28 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Avoid accessing the "bo" member of struct wined3d_buffer_gl. 2021-11-10 18:56:00 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Acquire references to samplers in deferred contexts. 2021-11-15 19:54:17 +01:00
wined3d_shaders.h
wined3d_vk.h