![]() It looks like this render state isn't stored in the stateblock but directly in the device. I doubt a lot of applications depend on that though, so just disable the test for the moment. |
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.. | ||
Makefile.in | ||
d3d8_main.c | ||
device.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
visual.c | ||
volume.c |