Sweden-Number/dlls/wined3d
Henri Verbeet 8153674c4a wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
Changing the format is only allowed for surfaces with format
WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated.
2011-06-15 20:04:38 +02:00
..
Makefile.in wined3d: Merge surface_base.c into surface.c. 2011-04-26 10:46:40 +02:00
arb_program_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
ati_fragment_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
buffer.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Set last_was_blit to FALSE in the if condition that checks for it. 2011-06-10 10:45:38 +02:00
device.c wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface(). 2011-06-15 12:51:51 +02:00
directx.c wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
drawprim.c wined3d: Use GL_ARB_draw_elements_base_vertex if available. 2011-06-14 13:43:56 +02:00
gl_compat.c wined3d: Fix a few MSVC data loss warnings. 2011-05-13 17:05:27 +02:00
glsl_shader.c wined3d: Just enable ARB_shader_texture_lod if it's available. 2011-06-07 14:18:34 +02:00
nvidia_texture_shader.c wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
palette.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
query.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
resource.c wined3d: Check for unhandled resource usage flags. 2011-05-25 11:48:42 +02:00
shader.c wined3d: Mask out writes to unused render targets. 2011-05-25 11:49:23 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
state.c wined3d: Use GL_ARB_draw_elements_base_vertex if available. 2011-06-14 13:43:56 +02:00
stateblock.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
surface.c wined3d: Don't clear the alloc flags in wined3d_surface_set_format(). 2011-06-15 20:04:38 +02:00
swapchain.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
texture.c wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
utils.c wined3d: Silence R16 and AL16 fourcc warnings. 2011-06-10 10:45:42 +02:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
wined3d.spec wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
wined3d_gl.h wined3d: Add GL_ARB_draw_elements_base_vertex. 2011-06-14 13:43:56 +02:00
wined3d_main.c wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
wined3d_private.h wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data(). 2011-06-15 12:51:49 +02:00