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tests
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d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
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2019-01-28 18:36:15 +01:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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d3d8: Take usage flags into account when assigning map flags.
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2019-01-31 00:13:00 +01:00 |
d3d8.spec
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d3d8: Fix ValidatePixelShader spec file entry.
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2017-01-30 21:38:51 +01:00 |
d3d8_main.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
d3d8_private.h
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d3d8: Take usage flags into account when assigning map flags.
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2019-01-31 00:13:00 +01:00 |
device.c
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d3d8: Take usage flags into account when assigning map flags.
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2019-01-31 00:13:00 +01:00 |
directx.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
shader.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
surface.c
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d3d8: Take usage flags into account when assigning map flags.
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2019-01-31 00:13:00 +01:00 |
swapchain.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
texture.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
volume.c
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d3d8: Take usage flags into account when assigning map flags.
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2019-01-31 00:13:00 +01:00 |