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Makefile.in
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adapter_gl.c
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wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible.
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2019-05-21 18:08:36 +02:00 |
adapter_vk.c
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wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible.
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2019-05-21 18:08:36 +02:00 |
arb_program_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_set_draw_buffer().
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2019-05-15 19:26:25 +02:00 |
ati_fragment_shader.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
buffer.c
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context.c
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wined3d: Pass a wined3d_context_gl structure to context_get_rt_size().
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2019-05-21 18:08:37 +02:00 |
cs.c
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device.c
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wined3d: Implement parallel point lights in process_vertices_strided().
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2019-05-21 18:08:37 +02:00 |
directx.c
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wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible.
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2019-05-21 18:08:36 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Move multiply_vector_matrix() to wined3d_private.h.
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2019-05-21 18:08:37 +02:00 |
nvidia_texture_shader.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
palette.c
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query.c
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wined3d: Move the pipeline statistics query fields from struct wined3d_context to struct wined3d_context_gl.
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2019-05-14 20:13:59 +02:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Assign 9_x feature levels more accurately.
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2019-05-21 18:08:36 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass a wined3d_context_gl structure to context_update_stream_sources().
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2019-05-14 20:13:59 +02:00 |
stateblock.c
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surface.c
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wined3d: Use wined3d_texture_get_level_box() in texture2d_load_texture().
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2019-05-20 12:20:43 +02:00 |
swapchain.c
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wined3d: Use context_acquire() in wined3d_swapchain_cs_init().
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2019-05-16 20:54:23 +02:00 |
texture.c
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wined3d: Use wined3d_texture_get_level_box() in wined3d_texture_create().
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2019-05-21 18:08:37 +02:00 |
utils.c
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wined3d: Factor out wined3d_get_material_colour_source() function.
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2019-05-21 18:08:36 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Move the texture unit map from struct wined3d_context to struct wined3d_context_gl.
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2019-05-13 12:45:08 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Implement lighting with directional lights in process_vertices_strided().
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2019-05-21 18:08:37 +02:00 |
wined3d_vk.h
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