Sweden-Number/dlls/d3d8
Matteo Bruni 5020020934 d3d8/tests: Add a test for drawing with released buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 21:37:30 +01:00
..
tests d3d8/tests: Add a test for drawing with released buffers. 2019-02-28 21:37:30 +01:00
Makefile.in
buffer.c d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed. 2019-02-28 21:37:30 +01:00
d3d8.spec
d3d8_main.c d3d8: Improve ValidateVertexShader(). 2019-02-08 12:11:02 +01:00
d3d8_private.h d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers. 2019-01-31 18:13:18 +01:00
device.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
directx.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
shader.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
surface.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00
swapchain.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
texture.c d3d8: Refuse to create D3DUSAGE_WRITEONLY textures. 2019-02-05 19:27:06 +01:00
version.rc
vertexdeclaration.c wined3d: Move wined3d_bit_scan() to public header. 2019-01-25 23:09:07 +01:00
volume.c d3d8: Take usage flags into account when assigning map flags. 2019-01-31 00:13:00 +01:00