..
Makefile.in
wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
2016-08-01 05:56:15 -05:00
arb_program_shader.c
wined3d: Parse the shader version in shader_sm4_init().
2017-02-21 08:44:10 +01:00
ati_fragment_shader.c
wined3d: Store pointer to device in wined3d_context.
2016-10-06 14:22:08 +02:00
buffer.c
wined3d: Validate WINED3D_LOCATION_BUFFER on WINED3D_MAP_DISCARD buffer maps.
2017-02-23 08:55:47 +01:00
context.c
wined3d: Implement compute shader resource binding.
2017-02-22 17:25:30 +01:00
cs.c
wined3d: Introduce wined3d_device_set_cs_resource_view().
2017-02-22 17:25:02 +01:00
device.c
wined3d: Introduce wined3d_device_set_cs_sampler().
2017-02-22 17:25:11 +01:00
directx.c
wined3d: Allocate texture binding set for compute pipeline.
2017-02-22 17:25:19 +01:00
drawprim.c
wined3d: Pass a texture and sub-resource index to context_acquire().
2017-02-15 16:16:20 +01:00
gl_compat.c
wined3d: Don't crash when emulating GL_EXT_fogcoord.
2015-07-28 13:41:48 +02:00
glsl_shader.c
wined3d: Load sampler bindings for compute shaders.
2017-02-22 17:25:27 +01:00
nvidia_texture_shader.c
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
2016-03-09 18:39:53 +09:00
palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
resource.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
sampler.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
shader.c
wined3d: Copy the shader byte-code before initialising the front-end.
2017-02-23 08:55:42 +01:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
state.c
wined3d: Allocate texture binding set for compute pipeline.
2017-02-22 17:25:19 +01:00
stateblock.c
wined3d: Introduce a helper function to enable lights.
2017-02-17 20:54:06 +01:00
surface.c
wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
2017-02-22 11:31:56 +01:00
swapchain.c
wined3d: Pass a texture and sub-resource index to context_acquire().
2017-02-15 16:16:20 +01:00
texture.c
wined3d: Introduce wined3d_device_set_cs_resource_view().
2017-02-22 17:25:02 +01:00
utils.c
wined3d: Load sampler bindings for compute shaders.
2017-02-22 17:25:27 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Introduce wined3d_device_set_cs_resource_view().
2017-02-22 17:25:02 +01:00
wined3d.spec
wined3d: Introduce wined3d_device_set_cs_sampler().
2017-02-22 17:25:11 +01:00
wined3d_gl.h
wined3d: Honor buffer ranges for shader resource views.
2017-02-14 22:46:58 +01:00
wined3d_main.c
wined3d: Get rid of the "AlwaysOffscreen" setting.
2017-01-25 11:25:42 +01:00
wined3d_private.h
wined3d: Load sampler bindings for compute shaders.
2017-02-22 17:25:27 +01:00