Sweden-Number/dlls/wined3d
Henri Verbeet 4aea36184d wined3d: Validate WINED3D_LOCATION_BUFFER on WINED3D_MAP_DISCARD buffer maps.
Usually when doing a WINED3D_MAP_DISCARD map on a buffer with a buffer object
WINED3D_LOCATION_BUFFER will already be current. However, if the previous map
on that buffer loaded WINED3D_LOCATION_SYSMEM, that's not necessarily true.
This also brings the code further in line with the corresponding code for
textures.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 08:55:47 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Parse the shader version in shader_sm4_init(). 2017-02-21 08:44:10 +01:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Validate WINED3D_LOCATION_BUFFER on WINED3D_MAP_DISCARD buffer maps. 2017-02-23 08:55:47 +01:00
context.c wined3d: Implement compute shader resource binding. 2017-02-22 17:25:30 +01:00
cs.c wined3d: Introduce wined3d_device_set_cs_resource_view(). 2017-02-22 17:25:02 +01:00
device.c wined3d: Introduce wined3d_device_set_cs_sampler(). 2017-02-22 17:25:11 +01:00
directx.c wined3d: Allocate texture binding set for compute pipeline. 2017-02-22 17:25:19 +01:00
drawprim.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Load sampler bindings for compute shaders. 2017-02-22 17:25:27 +01:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
shader.c wined3d: Copy the shader byte-code before initialising the front-end. 2017-02-23 08:55:42 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
state.c wined3d: Allocate texture binding set for compute pipeline. 2017-02-22 17:25:19 +01:00
stateblock.c wined3d: Introduce a helper function to enable lights. 2017-02-17 20:54:06 +01:00
surface.c wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float(). 2017-02-22 11:31:56 +01:00
swapchain.c wined3d: Pass a texture and sub-resource index to context_acquire(). 2017-02-15 16:16:20 +01:00
texture.c wined3d: Introduce wined3d_device_set_cs_resource_view(). 2017-02-22 17:25:02 +01:00
utils.c wined3d: Load sampler bindings for compute shaders. 2017-02-22 17:25:27 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Introduce wined3d_device_set_cs_resource_view(). 2017-02-22 17:25:02 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_cs_sampler(). 2017-02-22 17:25:11 +01:00
wined3d_gl.h wined3d: Honor buffer ranges for shader resource views. 2017-02-14 22:46:58 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Load sampler bindings for compute shaders. 2017-02-22 17:25:27 +01:00