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Makefile.in
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adapter_gl.c
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wined3d: Make adapter_gl_clear_uav() static.
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2021-01-25 23:31:19 +01:00 |
adapter_vk.c
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wined3d: Store stencil reference value in wined3d_state.
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2021-02-03 21:01:26 +01:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: End the current render pass in wined3d_buffer_vk_barrier().
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2021-01-21 20:46:13 +01:00 |
context.c
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context_gl.c
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context_vk.c
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wined3d: Check for stencil reference change in vulkan backend.
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2021-02-03 21:01:29 +01:00 |
cs.c
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wined3d: Store stencil reference value in wined3d_state.
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2021-02-03 21:01:26 +01:00 |
device.c
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wined3d: Store stencil reference value in wined3d_state.
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2021-02-03 21:01:26 +01:00 |
directx.c
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wined3d: Store stencil reference value in wined3d_state.
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2021-02-03 21:01:26 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement global resource memory barriers.
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2021-01-29 20:53:32 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Add some barriers between resource usage on different bind points.
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2021-01-19 21:44:17 +01:00 |
sampler.c
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shader.c
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wined3d: Implement global resource memory barriers.
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2021-01-29 20:53:32 +01:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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wined3d: Store stencil reference value in wined3d_state.
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2021-02-03 21:01:26 +01:00 |
stateblock.c
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surface.c
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swapchain.c
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wined3d: Add some barriers between resource usage on different bind points.
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2021-01-19 21:44:17 +01:00 |
texture.c
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wined3d: Correct the argument order of a FIXME in wined3d_texture_vk_download_data().
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2021-01-21 20:46:13 +01:00 |
utils.c
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wined3d: Added missing states to debug_d3dstate().
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2021-02-03 21:01:32 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d: Support multiple outputs.
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2021-01-26 17:53:54 +01:00 |
wined3d_private.h
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wined3d: Store stencil reference value in wined3d_state.
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2021-02-03 21:01:26 +01:00 |
wined3d_vk.h
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wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
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2021-01-22 18:33:32 +01:00 |