Sweden-Number/dlls/wined3d
Alexandre Julliard 94abcd532f wined3d: Always load wgl functions from opengl32.dll. 2012-06-28 01:44:02 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
ati_fragment_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
buffer.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
context.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
device.c d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
directx.c wined3d: Always load wgl functions from opengl32.dll. 2012-06-28 01:44:02 +02:00
drawprim.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
gl_compat.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
glsl_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
nvidia_texture_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
stateblock.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
surface.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
swapchain.c d3d9: Implement d3d9_device_GetDisplayModeEx(). 2012-06-28 01:39:28 +02:00
texture.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
utils.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
version.rc
vertexdeclaration.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
view.c
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d.spec wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
wined3d_gl.h wined3d: Always load wgl functions from opengl32.dll. 2012-06-28 01:44:02 +02:00
wined3d_main.c wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
wined3d_private.h wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties(). 2012-06-22 16:14:08 +02:00