Sweden-Number/dlls/d3d8/tests
Henri Verbeet eb9727bbab d3d8: Cleanup the stateblock test callbacks a bit.
This mostly just makes the naming more conistent with what we use in other D3D
code, but also passes the device to the init() and cleanup() callbacks to
allow device resources to be created there. Future tests require this.
2009-10-12 12:35:58 +02:00
..
Makefile.in d3d8: Port the d3d9 stateblock tests to d3d8. 2008-12-30 11:36:11 +01:00
d3d8_main.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
device.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
stateblock.c d3d8: Cleanup the stateblock test callbacks a bit. 2009-10-12 12:35:58 +02:00
surface.c d3d8/tests: Use ULONG instead of unsigned long. 2009-03-23 12:41:08 +01:00
texture.c d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
visual.c d3d: Add a test for releasing the device after destroying the window. 2009-06-29 12:30:32 +02:00
volume.c d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00