153 lines
4.8 KiB
C
153 lines
4.8 KiB
C
/*
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* IDirect3DPixelShader9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DPixelShader9 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
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IDirect3DPixelShader9_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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wined3d_mutex_lock();
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IWineD3DPixelShader_Release(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parentDevice);
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}
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return ref;
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}
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/* IDirect3DPixelShader9 Interface follow: */
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static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
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wined3d_mutex_lock();
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hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
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{
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/* IUnknown */
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IDirect3DPixelShader9Impl_QueryInterface,
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IDirect3DPixelShader9Impl_AddRef,
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IDirect3DPixelShader9Impl_Release,
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/* IDirect3DPixelShader9 */
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IDirect3DPixelShader9Impl_GetDevice,
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IDirect3DPixelShader9Impl_GetFunction
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};
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static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
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{
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d3d9_pixelshader_wined3d_object_destroyed,
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};
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HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
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{
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HRESULT hr;
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shader->ref = 1;
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shader->lpVtbl = &Direct3DPixelShader9_Vtbl;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code, NULL, shader,
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&d3d9_pixelshader_wined3d_parent_ops, &shader->wineD3DPixelShader);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
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return hr;
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}
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shader->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(shader->parentDevice);
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return D3D_OK;
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}
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