Sweden-Number/dlls/wined3d
Stefan Dösinger 3bd0eb3eab wined3d: Use GL_RGB565 if available.
This offers better precision on r300g and r600g than GL_RGB5.
2015-08-20 20:16:15 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use the correct color key in ARBfp color key blits. 2015-08-20 20:16:12 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Separate loading shader resources and updating their binding points. 2015-08-18 18:28:41 +09:00
cs.c
device.c d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00
directx.c wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Also invalidate STATE_SHADER_RESOURCE_BINDING in wined3d_texture_bind_and_dirtify(). 2015-08-18 18:28:39 +09:00
utils.c wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c
wined3d_private.h