Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00

59 lines
1.9 KiB
C

/* Copyright 2000 TransGaming Technologies Inc. */
#ifndef DDRAW_DSURFACE_USER_H_INCLUDED
#define DDRAW_DSURFACE_USER_H_INCLUDED
#define USER_PRIV(surf) ((User_DirectDrawSurfaceImpl*)((surf)->private))
#define USER_PRIV_VAR(name,surf) \
User_DirectDrawSurfaceImpl* name = USER_PRIV(surf)
struct User_DirectDrawSurfaceImpl_Part
{
HWND window;
HDC cached_dc;
HANDLE update_thread, update_event;
};
typedef struct
{
struct DIB_DirectDrawSurfaceImpl_Part dib;
struct User_DirectDrawSurfaceImpl_Part user;
} User_DirectDrawSurfaceImpl;
HRESULT
User_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl* This,
IDirectDrawImpl* pDD,
const DDSURFACEDESC2* pDDSD);
HRESULT
User_DirectDrawSurface_Create(IDirectDrawImpl *pDD,
const DDSURFACEDESC2 *pDDSD,
LPDIRECTDRAWSURFACE7 *ppSurf,
IUnknown *pUnkOuter);
void User_DirectDrawSurface_final_release(IDirectDrawSurfaceImpl* This);
void User_DirectDrawSurface_lock_update(IDirectDrawSurfaceImpl* This,
LPCRECT pRect);
void User_DirectDrawSurface_unlock_update(IDirectDrawSurfaceImpl* This,
LPCRECT pRect);
void User_DirectDrawSurface_set_palette(IDirectDrawSurfaceImpl* This,
IDirectDrawPaletteImpl* pal);
void User_DirectDrawSurface_update_palette(IDirectDrawSurfaceImpl* This,
IDirectDrawPaletteImpl* pal,
DWORD dwStart, DWORD dwCount,
LPPALETTEENTRY palent);
HRESULT User_DirectDrawSurface_duplicate_surface(IDirectDrawSurfaceImpl* This,
LPDIRECTDRAWSURFACE7* ppDup);
void User_DirectDrawSurface_flip_data(IDirectDrawSurfaceImpl* front,
IDirectDrawSurfaceImpl* back);
void User_DirectDrawSurface_flip_update(IDirectDrawSurfaceImpl* This);
HWND User_DirectDrawSurface_get_display_window(IDirectDrawSurfaceImpl* This);
HRESULT User_DirectDrawSurface_get_dc(IDirectDrawSurfaceImpl* This, HDC* phDC);
HRESULT User_DirectDrawSurface_release_dc(IDirectDrawSurfaceImpl* This,
HDC hDC);
#endif